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Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4 My patreon members can get it here (The public release will be here any day now. Waiting for the advertisers / network owners to accept it) Please reports bugs and give suggestions to improve Cheat Engine.Additions and changes:AA templates now generate 14 byte jmp scripts when holding down ctrlFoundcode dialog: Replace now toggles between nop and original. Also prevents duplicatesimproved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to movelaststate isn't saved in tables anymore (unless ctrl is down)added some space for dbvm functions so it's less likely to click them you can now manually delete saved resultsdebugger attach timeout window will now show the status on some debugger interfacesmodules for 64-bit in 32-bit targets are more clearly marked as suchmono will not try to re-attach after a disconnectlua: fixed copyMemory mode 2from 7.3.1-7.3.2:structure dissect watch for changes now also shows you when something has changed inbetweenadded hints to how the pointer wildcard works the replace button in foundcode dialog now supports multiselectYou can now also change values of groupscan scan results directly in the foundlistlua's openProcess command now won't deactivate all entries when previously no process was selectedyou can now edit instructions with a breakpoint on themadded linux ABI c-compiler dll'sby default mono now releases the .net threadfrom 7.3.2-7.4:added shortcut to add this address to addresslist in hexview (ctrl+numPlus)goto address popup now centers on the memview window, instead of screen centeryou can now change the font of the tracer treeadded isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructionsbreak and trace: Added 'stay within module' optionadded custom alignment option to the hexviewer section of the memoryviewerFixes:fixed loading back highligter config for auto assembler windows.netinfo: fix field searchingfixed disassembler issues/memory corruption when closing a secondary memoryview windowfixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return addressfixed auto attach not stopping the process flashmono is less likely to disconnect when dissecting an invalid memory addressfixed checkbox and radiobutton not sizing properly in dark modefoundlist: display type override also afffects the saved columnsfoundlist: new scan now alsdo clears the saved resultsprocesslist: Fixed the highlighted color process entries in light modefixed compare to first scan hotkeyfixed handling of broken/empty language foldersfixed network modulesize lookup. (needs a new ceserver build as well)fixed position saving for the foundcode dialogfixed lua errors not giving a proper errormessagefixed {$c} and {$ccode} for the 32-bit CE buildfixed logging of writes to ignore the addresslist freezing(Skyrimfus)fixed dealing with -0.0f in c/ccode blocksfixed memscan on the last block of readable memoryfixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)fixed error when using freeze by thread with a very small intervalfixed {$ccode} and {$luacode} when not giving any parametersfixed some include files erroring out when used from 7.3.1-7.3.2:network ceserver/linux: Fixed wpm corrupting the memoryfixed the elf symbol parserfixed speedhack on linuxil2cpp now has a progressbarfixed handling some newer il2cpp gamesfixed vmin assembling fixed freezing when entering the wrong ceserver detailsfixed deleting groupscan entries from the scanfixed pointerscan not loading results when in a path with non-ascii charactersfixed the standalone trainer maker giving an error about duplicate entriesfrom 7.3.2-7.4:lua: fixed readByte signextending when it shouldn'tfix changeregonbp where it only changed xmm0window position saving of \"find what addresses this code accesses\" should be more predictablefixed saving of some color preferences in hexview, and added the fadecolorfix AA createThreadAndWait not working in a standalone scriptimproved stability of monofixed break and trace ignore flag causing an stop instead of ignore on 64 bit targetsAugust 26 2021:Cheat Engine 7.3 Released for Windows and Mac for everyone:
While playing Hay Day, you may want to get a hacked version of Hay Day to help you get unlimited coins and diamonds, use the currency in the game to buy more production buildings and products, and even shop decorations for expensive items.
Hay Day Bot is considered an effective hacking tool. Hay Day cheat game resources such as Hay Day coins, Hay Day supplies including axes, saws, building materials, land expansion materials, and many more clearing materials. You can get this Bot by pressing the Panda icon visible after entering Hay Day. 1e1e36bf2d